in 2018And the The first issue of a magazine entitled “A profound waste of time” was published.. Combining honest articles on video games and fine art was great, and did well five years later. A second edition was created which was just as good. Currently It’s time for version 3.
Some highlights of This latest version includes:
– journalist and author Simon Barkin He travels to Tokyo, Japan to talk to him Fumito Ueda (shadow of the ColossusAnd the Echo, The last guard), exploring the themes and philosophies behind each of his signature games and hands-on practice.
– Grace Curtis Explores the history of early web games with a focus on nitruma British independent game studio that started making browser games online.
– Rodney Greenblatt (PaRappa rapper) interviewed by Kyle Boseman About his approach to both his fine art and character design, and how he hopes his work inspires others to delight.
– Tim Shafer (psychic pioneers, Grim Fandango) talks to Ben Bertoli On how to manage your outlook and take care of your mind when creating and working on video games.
– journalist and author Matt Lyon Tells the early history of Street Fighter The combo analysis of a fighting game is born in Japan.
While the features were great (and in this case they seem to be), its production was one of the magazine’s biggest selling points. TArt jumps off the page, and for this issue in particular, fancier edition of The last guardian-Go-themed coverage Everyone is outside:
The Special Edition version 3 features a different and special color palette color thermal ink layer, allowing you to banish the darkness and reveal the Trico underneath by simply touching the cover with your hands. Touch and touch is a prominent concept across Ueda and his team’s games, so I felt it appropriate to point that out on the cover with this unique production process.
If you’d like to order a copy, you can have it—and back issues—over here.